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CHAPTER 2 : BODY MODELING
Go to Chapter 3
Go to Chapter 1
Go to Chapter 4: Modeling a Man in Carrrara 5

The animated model below is our finished model in Poser. Now we are going to model the body.

 
 

Insert a Vertex Object. Join two spheres for the torso (image 1)
I have pushed the vertex for to model the torso's curve. Also the breast are two spheres welded in the torso.Note: only I will model the half body, later I will use the Duplicate with Symmetry command. I'm going to delete the half body above.
I exported the torso to Amapi, and I selected Tesselate command. It's like Subdivide command in Carrara. Export again to Carrara.

 

If you use Carrara 5, you don't need Amapi. I fill the polygon in the right leg (image 2) and I use Add Thickness command many times in the leg and arm. You can model easy.
I have modeled the leg with Add Thickness.
Also I worked in the backside, It's important for to get a beauty woman (below).
I used many times Add Thickness.
 
   


 
 
   

The body in the Assembly Room.

IMPORTANT: See the note below about shoulder position in Poser figures

       
 
Modeling the arm with the same technique.
I use the Hide Selection command for to get a better view of hand.
 
 
Modeling the hand with Add Thickness command.
 
Modeling the shoe. First I drow the Plant with the Polyne tool. Also I have modeled the shoe with Add Thickness (maybe with negative number).
I use the Hide Selection command for to get a better view of foot.
Here I'm preparing the neck to join the head, paste it from the first file and weld with the neck.
 
 
EXPORTING THE MAPPED MODEL

- Now put the two eyes (spheres) in the figure.
- When the figure is done, export like Wavefront OBJ to Amapi and use the Smooth Command.
- Export to Carrara and save this high resolution file.
- Export from Carrara in OBJ format to UV Mapper.


- Next open the OBJ file in UV Mapper ( Only I used it con Carrrara 3-4)and select the better view in the menu (Flat, box, from x or y axis, etc.) This cool aplication helps our to get the mapped model.
Important: from UV Mapper export the Texture Map and the Model, these UV model and texture is for Poser.

if you use Macintosh, you should write the extension file in low case or change it in aplication preferences. Example: "figure.obj", because Amapi doesn't recognize "figure.OBJ"

You can paint the texture map in some editing image aplication, like Photoshop, Painter, etc. Export the color map in JPG format to Poser. The image size can be 800x600 and up.

NOTE: If you are using CARRARA 5, you don't need UV Mapper, you can use.
You can use Shader Domain to divide an Vertex Object in different zones of texture and expor it to Poser fluently.

   
  NOTE ABOUT SHOULDERS: The right position is the figure B, the figure A shows the natural position of the body. But your model will pose better with the second position.
   
CHAPTER 2 : BODY MODELING
Go to Chapter 3
Go to Chapter 1
Go to Chapter 4: Modeling a Man in Carrrara 5