- Now put the two eyes (spheres) in the figure.
- When the figure is done, export like Wavefront OBJ to Amapi and use the Smooth Command.
- Export to Carrara and save this high resolution file.
- Export from Carrara in OBJ format to UV Mapper.
- Next open the OBJ file in UV Mapper ( Only I used it con Carrrara 3-4)and select the better view in the menu (Flat, box, from x or y axis, etc.) This cool aplication helps our to get the mapped model.
Important: from UV Mapper export the Texture Map and the Model, these UV model and texture is for Poser.
if you use Macintosh, you should write the extension file in low case or change it in aplication preferences. Example: "figure.obj", because Amapi doesn't recognize "figure.OBJ"
You can paint the texture map in some editing image aplication, like Photoshop, Painter, etc. Export the color map in JPG format to Poser. The image size can be 800x600 and up.
NOTE:
If you are using CARRARA 5, you don't need UV Mapper, you can use.
You can use Shader Domain to divide an Vertex Object in different zones of texture and expor it to Poser fluently. |